Spell Caster is a ranged mage class equiped with a staff. This class can manipulate the elements on the battle field and has a gauge called “Mana“, which is required to cast some spells. Mana doesn’t recover over time and needs to be charged up by using certain skills.
You can learn various attribute attacks, including fire, ice, and lightning. It has high power and attribute effects, which are more effective in party battles.
Attack
Critical Chance
Critical Damages
209
7%
41%
Defense Power
Recovery Power
50
72
Defense Power
Recovery Power
50
72
Chain attack, which restores mana.
Shoots trinity bolts, which recover mana.
(0 sec cooldown)
Consumes mana. Shoots a fireball, which can be charged up to 3 levels. Charged level increases the damage of the fireball.
(0 sec cooldown)
Send a ball of fire which explodes when touching the enemy. Can be charged up to 3 times.
(0 sec cooldown)
Shoots lightning bolts, which can be charged up to 3 levels. Charged level increases the amount of lightning bolts. At max charge you will get charge time reduction buff for all your skills.
(0 sec cooldown)
Summons a lightning mine following the enemy to the hit and causes an explosion. At each charge level, a mine is added.
(0 sec cooldown)
Places a chargeable snowstorm, which slows and damages enemies in it. Charge time increases the size of the storm and damage.
(0 sec cooldown)
Summons a lightning mine following the enemy to the hit and causes an explosion. At each charge level, a mine is added.
(16 sec cooldown)
Regenerates mana temporarily.
(16 sec cooldown)
Summons two crystal. For each skill used, the crystals will inflict damage on the enemy depending on the element of the skill.
(60 sec cooldown)
Summons a huge meteor, which deals enormous damage.
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